Playing Sen Triplets means that even if Im playing the same deck every time, no two games will ever feel the same if Im up against new people. The triplets offered a way to let me have ALL the decks at the table, to play all the expensive bombs my opponents brought, without racking up any more credit card debt than I needed to survive at the time
It doesnt do much in the early game, but as cards are spent and the answers you need become clearer, Collector's Vault just keeps the cards and mana flowing
Skullknocker Ogre 3R Creature Ogre 4/3 Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random
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(If it annoys you that Pact of Negation can target creature spells when Negate and Force cannot, I sympathize Pact unfortunately predates Negate, which messes up this neat bit of Magic taxonomy.) Force of Negation is effectively a compromise with players who begged for free counterspells to hamper the ultra-aggressive combo decks in Modern