The strategy centers around Zur, Eternal Schemer, who animates the deck's Overlords into lifelinking threats with devastating attack triggers
However, since this is part of the commander format, it might take a while to get these creatures on your board, which is where the term "ramp" comes in, adding many ways to get colorless energy on the battlefield
First lets look at how to distinguish the cards you have from others
It's a pretty simple concept that opens up a lot of different lines of play once you start to get the hang of the basics of the game, but at the same time, none of these cards are so overly complex that they're too daunting for beginners like myself
I have chosen mostly (but not all) cards which are specifically good in all-Zombie decks, mostly (but not all) based on their potential in Commander, and mostly (but not all) with present day performance in mind rather than historic achievement