6 //// Primordial Plasm Creature Ooze 4/4 At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn
Mount is a relevant creature type and Saddling it is cheap
The Sun & Moon era changed things up, replacing gold with blue and replacing the dynamic backgrounds with flat colors based on the Pokmon's typing
The Ruby/Sapphire deck suffers from a lack of card draw, ramp, and removal
(Also, Sol Ring is a 1-drop, and most ramp really starts on turn two, so I think it's better to think in terms of what we can reliably get, rather than luckily starting with one of 99 cards.) So, let's say I'm building around a 5-drop Commander who really needs to be on the 'field before I can start doing my thing