At 5 mana, Alpharael is a little weak for only having a 3/3 body, but it makes up for that because you arent attacking with Alpharael to actually deal damage with its power
However, there are specific rules to follow: If you are considering constructing a deck with multiple commanders, it's advisable to select commanders whose abilities complement each other or share a common theme
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Here's the card itself: Much like the other cards in Rise of the Floodborn, this version of Arthur veers away from the original version for something more adventurous
And from time to time, WotC makes a cool commander that buffs wraiths, only for players to find that there are only so many playable wraiths to begin with