Valengeta on Triassic Trample 2 years ago wallisface and jdogz32 I've decided it's best to drop White for more land consistency, and then made a few changes: Replaced Kinjalli's Caller for Arboreal Grazer because White is now gone, it can still Ramp lands, it can Block better with Reach and can Convoke Ancient Imperiosaur Replaced Cryptolith Rite and Hunter's Instinct for Goblin Anarchomancer because it reduces my costs even further without having to tap Replaced Ripjaw Raptor for Quartzwood Crasher because I'm curious how it will fare, it's less clunky and can produce more Dinosaurs Replaced Carnage Tyrant with Regisaur Alpha because its much cheaper to play now, produces even more Dinosaurs and gives Haste to them Removed Birds of Paradise because it doesn't help with Convoke Added Thunderherd Migration to fetch me more lands I'm hoping to have made the deck better

This is particularly nasty against Izzet Prowess since, not only do you need to cast other spells to deal damage with your attackers, but Prowess decks going into the weekend had no cards that could even remove the enchantment
Basically, this mechanic is tied to Artifact Creatures which double as Equipment
But in recent years, the copy rules had been cleaned up allowing us to dip our toe into the water again
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