I narrowed the deck based on these priorities: can do multiple things below at once: Faith's Fetters gives my commander evasion: Soaring Hope removes threats and/or blockers: Arrest is a creature that's a "threat": Kemba's Skyguard can gain me life nearly every turn: Apothecary Initiate can gain me a lot of life: Congregate can gain me some life and replace itself: Blessed Wine Notice that it's better for my commander for me to gain 1 life three times (and get +3/+3) than for me to gain 4 life once (and get +1/+1)
Add a bit of top deck manipulation like the ever-dependable Sensei's Divining Top and Scroll Rack and you can mitigate the randomness somewhat
Consider combining this with Emeria Angel to make a bunch of indestructible Birds
Its an excellent card, it will decide Commander games, and its overpriced at $25
After the punching bag issue, Chandra runs off to Nissa for comfort, but even on the way to meet Nissa, Chandra manages to tell herself many weird things, beginning with: Chandra : (in her mind) Damn it, Chandra, don't open that door