Embercleave In current Standard, one of the scariest spells with flash is Embercleave: an artifact that grants +1/+1, double strike, and trample
Dreamshackle Geist + Timin, Youthful Geist Timin, Youthful Geist trumps Dreamshackle Geist since it taps creatures each combat, but both spirits are exactly what a tappers deck wants: evasive threats that apply pressure to maximize the tempo of their repeated tap effects, which are incredibly efficient since they dont require additional mana
Adventures: This concept came about as a result of the D&D set, and it returns in honor of the Final Fantasy series
This classic spell lets you draw two cards and discard two for just one mana (plus it has flashback) making it one of the absolute greatest ways to stock your graveyard
After the initial four elements idea was introduced, Final Fantasy once again made some changes, with crystals coming to represent magic and power