Smaller categories represented in the list include: cards that say "can't" (such as Iona, Shield of EmeriaIona, Shield of Emeria), spells that result in multiple extra turns ( la ExpropriateExpropriate), notable win-conditions (like Craterhoof BehemothCraterhoof Behemoth), and frightening commanders (e.g
Thats not the bulk of its power, but a meaningful addition with a great payoff for go-wide lands decks playing Field of the Dead and other Awaken the Woods for bonus synergy
They are however one of the best things about green in these kinds of deck
A crucial aspect of deck building is theme selection, understanding the various strategies involved, and optimizing your deck to maximize the potential of your chosen theme
I've never seen that combo happen before, but it's nice to know that it still has answers in the Type Four World, just a different sort of answer