Hungry Like the Werewolf I've explained that from the first pitch of the idea of a world based on fantasy horror tropes to the execution, a lot of time went by (close to ten years, I believe)
The only issue, assuming you don't consider costing ten mana an issue, is that resolving four cascades in a row can get complicated, especially when individual cascades hit other cascade spells mid-resolution
Given how many decks play a handful of mana rocks and utility artifacts, its not hard for this to be swinging for four to eight damage in the early game
Rhythm of the Wild makes it so your creatures cant be countered and gives them all riot, letting you choose to give them haste or a +1/+1 counter which is nice depending on the board
I appreciate that even though a sheet is 121 cards, they have found so many ways to mix and match