The majority I have stuck on creatures so that part of the unreliability issues of fight effects is eased
Target player cant cast spells until someone Planeswalks away from a plane Random Chaos #2 Deal 3 damage to target player Flicker target creature Put a -1/-1 on one creature, a pair of them on another, and three of them on a third Random Chaos #3 Creatures you control get +0/+2 and trample Gain life equal to the cards in your hand Your creatures are indestructible until the end of the turn You see
Iconic Cards Khans of Tarkir : Siege Rhino Onslaught fetch land reprints (Bloodstained Mire, etc.) Monastery Swiftspear Fate Reforged : Dragons of Tarkir : Sidisi, Undead Vizier Impact Tremors Collected Company The 2-color Dragonlords (Dragonlord Atarka, Dragonlord Ojutai, etc.) Positives: Established the 3-color wedge names, and each clan had great personality and mechanics
Lastly, Venusaur ex is a very flexible pick
Lets say you have Krark, Sakashima cloning Krark, another Krark copy, and three Thumbs