On the first turn, as I explained the rules of placing ink and exhausting it to play characters, there was some confusion around card values and which characters could be put into the inkwell
This wily little creature is up there with Light-Paws in my top cards of the set
If the target creature is an illegal target as Might of the Meek tries to resolve, it won't resolve and none of its effects will happen
Tinybones, Trinket Thief (SLD foil $35, 4k as commander, 19k as card) Isshin, Two Heavens as One (FCA foil $55, 25k decks as commander, 69k as card) The Deck of Many Things (Ampersand foil $25, 28k decks) Caged Sun (Surge foil $8, Retro foil $5, 137k decks) Nuka-Cola Vending Machine (Borderless foil $40, Surge foil $80, 89k decks) The big draws here are Tinybones and the Nuka-Cola Machine
Storytime plays Karmic Guide because the Goblin Bombardment combo doesnt work with Young Necromancer, but I dont think this deck cares about Young Necromancers cost very often and its nice not to have to pay echo, but its entirely possible that Karmic Guides better