After the subgame ends, each player shuffles their cards from the subgame to re-form their main-game library (and Attraction deck, if applicable), and they return to the main game from the point they left off, with Tug of War finishing resolving and the winner of the subgame getting their reward
When the card would normally be destroyed, the equipped monster is destroyed instead, and the opponent takes the battle damage
The foiling technique isn't the only unusual thing about this card: energy symbols are missing, as is the flavor text, and the picture of Charmeleon in the stage one evolution window
Its entire kit is based around land strategies and there are better commanders for other strategies
If devotion is going strong, two creatures for the price of one is never bad