Legends Matter/Historic Cadric, Soul Kindler | Illustration by Joseph Weston Commander (1) Creature (28) Adriana, Captain of the Guard Alesha, Who Smiles at Death Anafenza, Kin-Tree Spirit Arvad the Cursed Ashling the Pilgrim Bell Borca, Spectral Sergeant Bladewing, Deathless Tyrant Cadric, Soul Kindler Captain Lannery Storm Kothophed, Soul Hoarder Drana, Liberator of Malakir Etali, Primal Storm Garna, the Bloodflame Jazal Goldmane Josu Vess, Lich Knight Kari Zev, Skyship Raider Krenko, Tin Street Kingpin Moira, Urborg Haunt Neheb, Dreadhorde Champion Odric, Lunarch Marshal Shanid, Sleepers' Scourge Tajic, Blade of the Legion Teshar, Ancestor's Apostle The Peregrine Dynamo Traxos, Scourge of Kroog Verrak, Warped Sengir Zeriam, Golden Wind Zetalpa, Primal Dawn Sorcery (7) Primevals' Glorious Rebirth Urza's Ruinous Blast Faithless Looting Kaya's Wrath Night's Whisper Read the Bones Ambition's Cost Instant (7) Bedevil Generous Gift Hero's Downfall Mortify Thrill of Possibility Unbreakable Formation Wear / Tear Artifact (17) Blackblade Reforged Bontu's Monument Commander's Sphere Arcane Signet Fellwar Stone Gerrard's Hourglass Pendant Hazoret's Monument Hedron Archive Hero's Blade Heroes' Podium Honor-Worn Shaku Oketra's Monument Sol Ring Sword of the Chosen Tenza, Godo's Maul The Circle of Loyalty The Reaver Cleaver Enchantment (1) Land (39) Battlefield Forge Bojuka Bog Boros Garrison Command Tower Dragonskull Summit Evolving Wilds Foreboding Ruins Geier Reach Sanitarium Mikokoro, Center of the Sea Mobilized District Nomad Outpost Orzhov Basilica Rakdos Carnarium Reliquary Tower Shivan Gorge Shizo, Death's Storehouse Smoldering Marsh Temple of Malice Temple of Silence Temple of Triumph Terramorphic Expanse Tyrite Sanctum Caves of Koilos Mountain x5 Plains x6 Swamp x5 Legendary-matters decks are easier to build than theyve ever been

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Its typing as a pure Water-type lends it versatility in battles, appealing to players who appreciate both its offensive and defensive capabilities
You can only target a single player, and its a bad card if youre in danger, but most pure mill cards are made that way
Its effects are negated, also it is destroyed during the End Phase