Bucking the trend for the Warhammer 40K decks, Necron Dynasties' secondary commander is likely more complex than the main face
Eternalize is recognizable enough that it is a clear continuation of what we already know about the world, but is distinct enough that it communicates a clear change to the story (the zombies are bigger, meaner, and better off undead)

Nature's Chosen Enchantment Aura CMC: Dork Color Identity: Green Commander Legacy Vintage Ramp Untap Enchant Land Urban Burgeoning Enchantment Aura CMC: Enchant Land Color Identity: Green Commander Legacy Modern Pauper Pioneer Vintage Untap Other Awakening Enchantment CMC: Color Identity: Green Commander Legacy Vintage Untap Bear Umbra Enchantment Aura CMC: Color Identity: Green Commander Legacy Modern Vintage Untap Mind Over Matter Enchantment Color Identity: Blue CMC: Commander Legacy Vintage Untap Nature's Will Enchantment CMC: Color Identity: Green Commander Historic Legacy Modern Vintage Untap Treachery Enchantment Aura Color Identity: Blue CMC: Commander Legacy Vintage Untap Wilderness Reclamation Enchantment Historic: Banned Pioneer: Banned CMC: Color Identity: Green Commander Legacy Modern Vintage Ramp Untap Instant Other Sorcery Other Planeswalker Dork Alternate Names: Mana Dork Creatures with reusable mana abilities

Descendants' Path Descendants' Path can give you a free creature every turn, and youll see this green enchantment played in decks that want to cast expensive creatures like dinosaurs, dragons, and big slivers
The art is beautiful (SERIOUSLY), the atmosphere is rich, and the cards are fantastic