Even though this card has a low hp and neither move regularly does that much damage, I'm giving this Beedrill an average rating because both moves it does have are pretty quick, do above average damage for the amount of energy cards required, and if you get Beedrill into trouble it can be retreated for only one energy card
Otherwise if you then have the largest creature on board, you get card draw at the end of the turn
A 1/1 isnt nothingit can save you a lot of life by chump-blocking, it can poke your opponent for a few points of damage, it can carry Equipment, and perhaps most exciting of all, you can reuse its enters-the-battlefield ability with all sorts of shenanigans
Prize Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction
Including the first Cyberse Ritual Monster