Ruby also takes advantage of their large selection of aggressive characters with Evasive, a keyword that prevents them from being attacked by any other character without that same keyword
It punishes opponents slowly but surely, using a mix of removal, draining effects, and eerie synergies that make every game feel cinematic
Ward 4 is an absurd level of protection - players wishing to target Kappa Cannoneer with removal spells will need to pay five mana at a minimum to do so without it being countered, and that's assuming the removal spell only costs one mana
To qualify, your main attacker absolutely needs to have these two traits: Firstly, it must be able to set up quickly, and secondly, it needs to do a lot of damage
EustassCaptainKid is your Fortress strategy, shutting opponents down from attacking anything other than EustassCaptainKid