11 Wanderwine Prophets It's no secret that taking extra turns in Magic is incredibly powerful
Heres how it plays out: You are required to have The Gitrog Monster out, Dakmor Salvage in hand and more than 7 cards in hand total At the end of the turn, discard down to hand size, discarding Dakmor Salvage This gives you a draw card trigger from The Gitrog Monster Priority passes to opponents On resolution of the draw trigger, replace this with the dredge from Dakmor Salvage, milling 2 cards and returning Dakmor Salvage to hand As it is still the cleanup step you still need to discard down to 7 cards in hand, again discarding Dakmor Salvage and repeating the combo above on a loop The idea is you loop this to fill your graveyard and try to win from there
Cards like K'rrik, Son of Yawgmoth and G'raha Tia, Scion Reborn offer powerful abilities that cost life to activate
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This groundbreaking design opened up a brand new space for card advantage-free interaction