Once back in the United States, he had heard of Dungeons & Dragons but neither his local game store nor his friends had a copy, so he developed his own version of what he thought the game would be based on the descriptions he had read, which he considered closer to Clue , with players moving from room to room fighting monsters with a fixed end-goal
Even better, they managed to solve a second problem (inherent to the cardname-meld they're using) with the same solution: Having both halves of the pair in your Limited deck is tricky enough
Throw in Passionate Archaeologist and Terror of the Peaks, and you have a seriously aggressive brew that should be able to steal wins out from under your opponents
Beyond that, you have the usual suspects when it comes to making a tight EDH mana base: Theres fetches and shocks and duals, with the surveil lands feeling better than ever in a deck with reanimation spells (though Id play them regardless)
Its nice that its a town, and it can go up in your pick order if you have synergies for it